Running my little horror diary on videogame that’s not only obscure but also legendary for it’s bull-headed refusal to function properly may sound like eldritch-driven madness, and it probably is, but there are two relatively sane reasons behind my decision to pick Call of Cthulhu: Dark Corners of the Earth.
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Firstly, its notorious instability was something , to a degree, appealed to me. Sometimes a piece of art or media that is a disjointed mess ends up that way through trying to implement unique ideas in new ways. Ang Lee’s 2003 Hulk movie, the re-imagined Battlestar Galactica and IO Interactive’s 2007 shooting game Kane And Lynch: Dead Men leap to mind as being recent examples of half-mad and poorly executed but conceptually interesting and intriguing works of fiction that were far more interesting for me to experience than the functional-yet-dull bog standard that makes up the majority of consumer entertainment.
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Pictured: the functional-yet-dull bog standard |
Although a game taking place in a otherworldly town with dark secrets could make me feel a little homesick for my hometown of Stockport.
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